01 / Game Dev
Costa Vista
An open-world crime sandbox — street races, five-star chases, helicopter duels — coded by LLM agents routed through FastRouter.
fig. 01a — trailer — 41s, captured in-engine
Costa Vista is a playable open-world city on the coast: steal a car, run street races along the beach strip, pick a fight with the law, and watch your wanted stars climb until the helicopters show up. There's a working economy, a metro you can actually ride, day-night cycles, and rain-slicked neon streets after dark.
The interesting part is how it was built. The game was vibe-coded end to end by LLM agents talking to models through the FastRouter gateway — routing each task to the model that fits it, with fallbacks so a provider outage never broke the build loop. Gameplay systems, mission scripting, UI, and iteration passes all went through the same single API.
It started as a stress test: can a router-backed agent workflow ship something this big without hand-holding? The answer runs free in your browser — it drives around, shoots RPGs, and flies helicopters.
Field notes / screenshots










Build the next one.