All experimentsEntry 01 · Jul 2026

01 / Game Dev

Costa Vista

An open-world crime sandbox — street races, five-star chases, helicopter duels — coded by LLM agents routed through FastRouter.

fig. 01a — trailer — 41s, captured in-engine

Costa Vista is a playable open-world city on the coast: steal a car, run street races along the beach strip, pick a fight with the law, and watch your wanted stars climb until the helicopters show up. There's a working economy, a metro you can actually ride, day-night cycles, and rain-slicked neon streets after dark.

The interesting part is how it was built. The game was vibe-coded end to end by LLM agents talking to models through the FastRouter gateway — routing each task to the model that fits it, with fallbacks so a provider outage never broke the build loop. Gameplay systems, mission scripting, UI, and iteration passes all went through the same single API.

It started as a stress test: can a router-backed agent workflow ship something this big without hand-holding? The answer runs free in your browser — it drives around, shoots RPGs, and flies helicopters.

Field notes / screenshots

Costa Vista — arrival at Seabreeze Estates
fig. 01.1arrival at Seabreeze Estates
Costa Vista — street races on the beach strip
fig. 01.2street races on the beach strip
Costa Vista — taking on the law
fig. 01.3taking on the law
Costa Vista — owning the night
fig. 01.4owning the night
Costa Vista — bringing the boom
fig. 01.5bringing the boom
Costa Vista — helicopter duel over the docks
fig. 01.6helicopter duel over the docks
Costa Vista — five stars, full swarm
fig. 01.7five stars, full swarm
Costa Vista — neon getaway in the rain
fig. 01.8neon getaway in the rain
Costa Vista — boarding the metro
fig. 01.9boarding the metro
Costa Vista — leaving the city
fig. 01.10leaving the city